Developers at Nintendo have dreamed of creating a simultaneous multiplayer Super Mario Bros. game for decades. The Wii console finally makes that dream come true for everyone with New Super Mario Bros. Wii. Supporting 2-4 players in side-scrolling co-op and competitive platforming action, and featuring a mix of fan favorites and new characters, new powerups and various input options via the Wii Remote, it is destined to become an instant classic in one of the most beloved game franchises of all-time.
New Super Mario Bros. Wii, like all the previous releases in the Super Mario Bros. franchise is a side-scrolling platforming game where players collect coins as they attempt to make their way through progressively more difficult game levels using their ability to time jumps over obstacles and avoid a slew of enemies. But although the game contain several well-deserved nods to previous games in the series in the form of iconic characters like Mario, Luigi and two Toads, as well as familiar enemies, sound effects and levels, it is not simply another trip down Mario Bros. memory lane. Taking advantage of the flexibility and power of the Wii and Wii Remote, New Super Mario Bros. Wii manages to preserve the retro experience that fans love about the series, while adding new game features. Notable additions among these include, expansive play levels and new powerups and characters, but by far the most important, and in fact game-defining new feature is simultaneous multiplayer. A Franchise First: Simultaneous Multiplayer Since the very first Super Mario Bros. game took the world by storm in the late 1980s gamers anxious to get into the action have patiently and impatiently waited their turn as the infamous 'player 2.' Those days are no more. In New Super Mario Bros. Wii players can now navigate the side-scrolling worlds alone as before or invite up to three others to join them at the same time, on the same level, at any point in the game for competitive and cooperative multiplayer fun. With the multiplayer mode, the newest installment of the most popular video game franchise is designed to bring yet another type of family entertainment into living rooms and engage groups of friends in fast-paced Super Mario Bros. fun. Controller Choices Via the Wii Remote In another nod to the series' Nintendo Entertainment System (NES) roots, the Wii Remote controller used with New Super Mario Bros. Wii is held sideways, allowing for easy, classic inputs using the D-pad to direct playable characters, the 1 button to jump and 2 button to spit out projectiles like snowballs and fireballs. In addition, players can access powerups with their choice of either the push of a button, or by shaking the Wii remote, again demonstrating the perfect merging of classic gameplay and modern game design which is New Super Mario Bros. Wii. Key Game Features
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| Title | New Super Mario Bros |
| Label | Nintendo |
| Platform | Nintendo Wii |
| Amazon Minimum Age | 60 months |
| Special Features | Dolby ProLogicII |
| Operating System | Nintendo Wii |
| Brand | Nintendo |
| Studio | Nintendo |
| Genre | adventure_games |
| Amazon Maximum Age | 240 months |
| Release Date | 2009-11-15 |
| Manufacturer | Nintendo |
| Hardware Platform | Nintendo Wii |
| Publisher | Nintendo |
| Batteries Included | No |
| UPC | 045496901738 |
| Number Of Discs | 1 |
| Model | RVLPSMNE |
| Publication Date | 2009-10-31 |
| Features |
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| ESRB Age Rating | Everyone |
| MPN | RVLPSMNE |
| EAN | 0045496901738 |
| Edition | Standard |
Review by Cwiman, 2010-09-05
I love this game! I think it's the best Mario wii out there... It brings back all the old memories of old school plus a lot more newer stuff! I have some much fun playing it!
Review by russ.currie, 2010-09-05
I recommend this seller for any product they offer. I am in the military and stationed abroad, which usually deters or delays shipping. This product got to me as if I lived stateside. The product was described as "very good" and it should have been "almost new". I can't tell that it is used at all. Excellence all around with the product and the seller!
Review by Reza Hemani, 2010-09-05
This game is so addicting and so fun and great for all ages... will keep you up at nights and is fun with multiplayers or just by self as well.. overall a great game
Review by zoppo, 2010-08-31
The new super Mario Wii is terrible. It would be a lot of fun, if we didn't have to go back to the first entry into the game every time Mario is killed. A person can repeat a difficult game many, many times. An idiot planned this game.
Review by Ann, 2010-08-23
To note - I've only played up to the 3rd World. If anything changes as I progress through the game, I'll update this review. But right now, I'm just too bored with the game to continue on.
So basically, this game is an updated mix-up of earlier Mario games. Here's a break-down:
Super Mario Bros: The individual levels, some of the enemies, and the overall difficulty level are on-par with SMB. Many of the original enemies have returned with little change, such as the Hammer Bros., Bullet Bill, Koopa Troopas, the Piranha Plant, and of course Goombas. Many of the levels mirror those of the original as well, with tight-jumps that require a good judge of distance and even the castle maze from the last level. Mario's death and death music are also from SMB. So is the Underworld Theme.
Yoshi's Island: The collection of red coins and Dragon coins are both present, as are variations of the mini-games. Yoshi's ability to float, and the ability to jump-stomp are also here. A magikoopa from Yoshi's Island, probably Kamek, returns to aid the Koopalings in boss battles just like he did with the bosses in YI.
Super Mario World: The map screen/overworld, some of the levels, and some of the enemies return from SMW. The Ghost Houses are here, too. The save feature, first introduced in SMW I believe, also returns, with an added quick-save feature.
The quick-save feature doesn't actually work for me, but when I can save after each mini-fortress or boss, it doesn't really matter and is largely unneeded.
Super Mario Bros. 3: The Koopalings, first introduced in SMB3, are updated and brought back as bosses of each region. Other aspects from SMB3 that are present are: the Koopa Airship, the matching card game, the Hammer Bros on the map screen, both the item and game toad houses, the way the map screen itself functions, power-up collection and use, Mario Suits, and probably many other things I can't recall right now.
Why this isn't a 5 Star game . . .
1. Yoshi is way too scarce. He's only in a handful of levels, and he cannot (to my knowledge) be used outside of those levels. That's not okay when riding Yoshi is half the fun. Super Mario World had the perfect balance of Yoshi-use, and this game totally screwed that up. I took off an entire star for poor Yoshi management.
2. You have to actually drop Toad in order to go through a pipe. Why? What possible reason could there be for this?
3. The music, excluding a few updated tunes like SMB3's Hammer Bros. Battle Theme, was uninspiring, bland, and just awful. And there wasn't enough variety. After the first handful of stages in the first region, I was beginning to wonder if there would ever be a change in music.
4. Variety of gameplay. So far, it's almost the exact same formula as SMB3 - stage, stage, stage, toad house, stage, overworld enemy, mini fortress, stage, toad house, stage, boss.
That was fine 20 years ago on a system with limited resources; it's not fine today on a system that could have done a lot more if the creators wanted to go so retro. They went TOO retro, I think . . . and failed to add enough new and novel ideas that would have augmented the old formula AND showcased the Wii. Yes, the graphics are nice. But, they probably aren't anything the Gamecube could not have pulled off. Possibly even the N64, to be honest. And that's sad that they didn't take full advantage of the Wii.
5. Controls. The return to the original controls is great. But why not at least use the B button when it's RIGHT THERE!? One of my fingers even rests on the B button during gameplay, so why wasn't it utilized at all? I get the A button not being used - it's a little awkward to reach, but the B button? Yoshi could have thrown eggs with that button, or it could have been used to zoom in or out. Another missed opportunity.
6. It's not Super Mario World. Any game that tries so hard to recreate the fun of earlier games needs to be at least as good as Super Mario World, and then it can build on that. But this game just doesn't live up to SMW, or SMB3 for that matter. What made those games 5-star games was the fact that they both pushed the envelope, and implemented fresh ideas and new ways of doing things. And they both had plenty of variety throughout the game.
New Super Mario Bros. Wii didn't do that. It simply relied on previous incarnations and really only added a few shakes of the controller. And that's okay . . . for a 3 star, [...] game that's nothing more than an update on the classics.
But to call it 'New'? No. Not even close. More like a Super Mario All-Stars Wii.
Still, this is a quality game that a great deal of effort went into. So despite its failure to surpass previous installments, and despite it being geared toward younger children, it still deserves 4 stars.